![]() ![]() Getting caught or falling into each results in the instant death of the protagonist. ![]() There are three types of traps that the player must bypass: Spike traps, deep pits (three or more levels deep) and guillotines. There is no counter for the number of lives but dying too many times will eventually leave the player with very little time to complete the game. Subsequently, the game is restarted from the beginning of the stage in which the protagonist died but the timer will not reset to that point, effectively constituting a time penalty. If the player's health is reduced to zero, the protagonist dies. There are also large jars of red potion that increase the maximum number of health indicators by one. There are small jars of red potion scattered throughout the game that restore one health indicator. Each time he is damaged (cut by sword, fallen from two floors of heights or hit by a falling rock), the player loses one of these indicators. The player has a health indicator that consists of a series of small red triangles. A game session may be saved and resumed at a later time only after level 3. To complete a game, all twelve stages must be completed in one session. The game consists of twelve stages (or levels). Doing so requires bypassing traps and fighting hostile swordsmen. The player must lead the game protagonist out of a dungeon and into a tower. ![]() The main objective of the player is to complete the game within one hour. ![]()
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